Advanced humanized aimbot, full ESP and radar, external visibility check, auto parry, and much more. Built with input from experienced Eternus Deadlock players.
Humanized aimbot with adjustable smoothing, RCS, velocity prediction, and much more. Customizable presets.
Full raycast vischeck for both aimbot and ESP, confirming line of sight before targets are engaged or highlighted. No more suspicious prefires through walls — safer, cleaner, and more competitive.
Handles most abilities, items, and melee in the game — Viscous Punch, Knockdown, Cursed Relic, and more. Flying on Ivy or Vindicta? Never get hit by Knockdown again. Fully customizable with configurable timing.
Yes. We have never been detected. We utilize a kernel-level driver for maximum security, and there are no memory-writing features.
Our parry system is highly advanced and customizable. It checks abilities, items, and melee attacks. It handles Viscous Punch with 100% consistency and works on powerful active items like Cursed Relic. If you're flying on Ivy or Vindicta, you'll never get hit by Knockdown again — it auto-parries it every time.
Each hero has a unique bullet speed and projectile arc. Our aimbot factors in bullet travel time, target movement, and gravity to lead shots automatically — so they land consistently, especially against fast-moving targets at longer ranges.
Supported on all Windows 10 and Windows 11 systems (64-bit).
Absolutely. We have a dedicated dev team that actively takes feature requests and implements them. Custom features are available on request until we roll out a full Lua scripting system, which is coming very soon.
If the product doesn't work on your system and we're unable to resolve the issue, we'll gladly issue a full refund. That said, we're confident it'll work without any problems.