TSUKI Deadlock External Full Feature List
Full feature breakdown of the TSUKI Deadlock cheat. Aimbot, ESP, wallhack, triggerbot, auto parry, vischeck, radar, Lua scripting API, and more.
external + internal
Aimbot
- Aim Configs & Presets
- Adjustable SmoothingTune how your aim moves onto a target, from instant snaps to buttery smooth tracking
- Smoothing factor / speed
- Smoothing curves: linear, ease-in, ease-out, ease-in-out
- Adjustable lock-on smoothing
- Sticky Aim
- Humanization
- Hitbox scatter
- Aim drift
- Reaction times
- RCS variance
- External Raycast Visibility CheckPixel perfect accuracy, does not touch the game memory
- Velocity PredictionAccounts for bullet travel time and target movement speed
- Bone SelectionTarget head, chest, neck, and other bones with configurable priorities
- Recoil Control System (RCS)
- Target Priority (Crosshair, Distance, Health)
- Max Lock Distance
- Soul Aimbot
- Trooper Aimbot
- Lock-on Tuning
- Lock-on smoothing, slowdown and duration
- Deadzone
- Scale FOV with zoom
- Priority bias and bone stickiness
- Low HP PriorityPrefer the target closest to dying, with a threshold
- Vischeck OptionsDoes not lock onto Haze Stealth, Metal Skin, Viscous Cube, or other invulnerable targets
- Walker CheckDoes not lock through walkers
- Aim Marker & FOV Circle
Triggerbot
- Accurate Hitboxes
- Standard ModeFires when your crosshair is on an enemy hitbox
- Magnet ModeNudges aim onto the target before firing, with configurable FOV and smoothing
- Perfect for Vindicta execution snipes, Venator ultimate, and more
- Shot Delay
- Visibility Check
- Max Trigger Distance
- Soul TriggerbotFlicks onto souls and one-taps them with configurable delays, smoothing, and vischeck
- Deny and Secure SoulsSeparate behaviours for shooting enemy souls and securing your own
- Timing
- Pre-fire delay and pre-fire distance
- Minimum and maximum soul age
- Tap interval
- Post-lock delay and shot cooldown
- Target switch cooldown
- Tracking
- Lock-on stiffness, smoothing, slowdown and duration
- Continuous tracking
- Initial smoothing with its own duration and multiplier
- Bone stickiness
- Predicted Lead Ring and Ghost TrailSee where the shot is going before it fires
ESP & Visuals
Player ESP
- Bounding Boxes (2D / Corner style)
- SkeletonsPer-bone visibility coloring via full raycast vischeck. Separate enemy/friendly colors
- Health Bars
- Player Names / Hero Names / Distance
- Unsecured Souls & Level Display
- Ultimate ESP
- Ultimate Warning
- Ready Indicator
- Cooldown Timer
- Ability ESPTrack every ability slot for each enemy hero with per-ability cooldowns
- Spectator ESPKnow instantly when someone is watching you
- Healing Rite ESPSee who has Healing Rite applied on them with a timer
- Sinclair Ultimate Copy ESPSee which ultimate Sinclair has copied with a timer
- Invisible Stealth ESPShows you who is invisible
- Soul Carrier ESP
- Net Worth ESPShows the difference, with minimum ahead and behind thresholds
- K/D Ratio ESPThreshold to only show players worth worrying about
- Off-screen IndicatorsStyle, distance, size, opacity, circle, fill and outline
- Head CircleRadius and thickness
- Customizable Visible / Invisible ColorsSet separate colors for when enemies are visible vs behind walls, for every ESP feature
World ESP
- Sinner's Sacrifice
- Soul Bags / Dropped SoulsFilterable by minimum value and maximum distance
- Soul Urn
- Towers / Troopers / Monster CampsSeparate friendly and enemy colors
- MidbossHealth bar, health text, show only when damaged option
- Bridge Buff ESPSee bridge buff locations and status. Warning notification and sound alert before spawn
- Sound ESPSound events drawn in the world when enemy footsteps are heard
- Soul Orb ESPWith a timer that shows when the soul is hittable or about to disappear
- Guided Owl ESP
Timers & Notifications
Every timer can draw on the world ESP, on the in-game minimap, or both. Alerts fire before a spawn so you can rotate in time rather than react to it.
Timers
- Monster Camp TimersRespawn countdown on every jungle camp, on the camp itself or on the minimap
- Rift TimerTime until the next rift
- Sinner's Sacrifice Timer
- Soul Urn TimerTime until the urn returns
- Bridge Buff TimersPer-lane countdown on every bridge buff
Notification Alerts
- Monster Camp Spawn AlertsFires before the camp is back up
- Rift Alerts
- Bridge Buff Alerts
- Soul Urn AlertsWarns before the urn spawns, not after
- Configurable Lead Time, Volume and DurationSet how early each alert fires, or turn any of them off
Advanced Raycast Visibility Check
- External Raycast VischeckConfirms line of sight before engaging. Fully external, no memory writes
- Prevents suspicious through-wall shots
- Integrates with aimbot and all ESP features for visible/invisible color states
- Treats walkers, guardians, and towers as cover
Auto Parry
Melee Parry
- Heavy Melee Parry / Melee Charge Auto ParryWith parry bait detection
- Light Melee Auto Parry / Light Attack Auto Parry
- Guardian Auto Parry
- Viscous Puddle Punch100% consistency with configurable delay and press duration
- Ability ProtectionNever fires while you are casting an ability or your ultimate. Works with every auto parry
- Parry Rules
- Auto disable parry after going AFK
- Separate heavy and light parry chance
- Custom heavy timing windows, earliest and latest
- Require facing the attacker with an FOV cone
- Always parry point-blank with a distance
- Health conditions by percentage or absolute value
Counterspell Parry / Ability Parry
- Auto Counterspell Parry for 40+ abilities including most ultimate abilities in Deadlock
- Automatically detects when you purchase Counterspell
- Fully configurable per-ability
- Item ParryParries 13 items including Knockdown, Cursed Relic, Phantom Strike, and others
- Auto Riposte (Apollo)Automatically activates Apollo's riposte, works with or without Counterspell
Automation
- Auto Sinner's SacrificeAutomatically melees the Sinner's Sacrifice on the correct beat / light
- Active ReloadPresses reload at the active reload timing window
2D Radar
- Enemy and teammate positionsConfigurable position, size, scale, and shape
- Mini-map overlay with hero icons, rings and aim lines
- Lane overlay and visibility states
- Toggle mode, hold or toggle, with a configurable keybind
- World Entities on Radar
- Sinners, towers, and other map objectives
- Cloud RadarStart a local radar server, share it online, or expose it through a Cloudflare tunnel. View the radar on a second device or send it to a friend
Internal Component
Turn TSUKI into an internal Deadlock cheat by clicking "Load Internal Component" on the menu. All features listed above work without it. The internal is completely optional, for anyone who wants the extra features below.
Aim
- pSilent / Silent AimBullets curve onto the target and your crosshair never moves. Customizable pSilent chance, and unlike normal silent aim it does not show up on demos. It works on abilities too
- HybridMagnet aim and pSilent together
- BacktrackSupports both the aimbot and triggerbot
- Unlock MinimapSee everyone's hero icon on the in-game minimap
- No Recoil ModeCompletely disables recoil and camera shake
- Anti-FrogAdjustable headshot threshold, with an accurate headshot tracker panel and limiter
Movement
- Auto Strafer, Auto Bunnyhop, Auto Edge Boost, Auto Corner Boost, Auto Superglide, Auto Mantle Boost and Wall Jump HelperEvery movement assist on one toggle each, with its own keybind
Player ESP
- Player GlowFill and shading are fully customizable. Supports health gradient fill, a separate occluded fill, and more
- Entity Glow (Sinners, Towers, Troopers)
World Rendering and Lighting
- Skybox CustomizationRecolor the skybox or disable it entirely
- World CustomizationWorld tint, prop tint, advanced material customization, lighting / bloom control, and so much more
- Disable Drifter Darkness
- Disable Haze Stealth
- Camera FOVChange your camera FOV or aspect ratio
Lua Scripting
- Lua 5.4 EngineAdvanced sandboxed scripting engine with full freedom
- Community Script LibraryBrowse, subscribe, and one-click install scripts from the Lua Script Library
- Lua SyncingSubscribe to scripts and they auto-download on launch. Author updates arrive automatically
- 20+ Dev ToolsParticle ESP, event viewer, entity ESP, modifier states, and more
- Full DocumentationComplete API reference at tsuki.gg/docs
- Lua EditorWrite, save, reload and manage scripts inside the app. No external editor needed
- Item Use, Images and HTTPUse items from scripts, load and draw images and gradients, and make HTTP requests (opt-in per user)
- Dev StudioOne panel for the 20+ dev tools: particle ESP, event viewer, entity ESP, modifier states and more
- Theme StudioBuild and edit menu themes, then share them with a code
Misc & Safety
- Spectator ESPKnow instantly when someone is watching you
- StreamproofHides from OBS Desktop Capture, Discord screenshare, Shadowplay, and other capture apps
- Custom Model SupportSupports Deadlock Mod Manager
- Supports Custom Aspect RatiosRunning a stretched resolution or a custom video config? ESP still lines up correctly
- Customizable Fonts & Render Settings
- Auto-Updating
- Full Configuration SystemCloud config sharing with share codes. Browse or publish in the Config Library
- Menu ThemesAdvanced menu customization. Share with a code or browse the Menu Theme Library
- Customizable KeybindsKeybind any feature on the menu. Want to see teammates or minions only when you hold mouse5? Fully supported
External vs Internal
By default, TSUKI is a read-only external and extremely safe. The internal component is completely optional and comes included with the standard subscription.
| Feature | External | Internal |
| Aimbot with humanization and prediction | Included | Included |
| Triggerbot and soul triggerbot | Included | Included |
| Player, world, and ability ESP | Included | Included |
| 2D radar and Cloud Radar | Included | Included |
| Auto parry (melee, counterspell, viscous) | Included | Included |
| Lua scripting and the script library | Included | Included |
| Visibility check | Raycast | Raycast or engine |
| Aim mode | Mouse | Mouse, pSilent, hybrid |
| pSilent / Silent Aim | Not included | Included |
| Backtrack | Not included | Included |
| Player / Entity Glow | Not included | Included |
| World modulation | Not included | Included |