Game Keybinds ​
Scripts need to know what your game keybinds are. Open the TSUKI menu, go to the Misc tab, and find the Game Keybinds section.

Setting these values correctly is required for most features of the cheat. For example, if your parry key is bound to anything other than F, the cheat's auto-parry features won't work. The Lua API also uses these values to know what keys to press, so when your script calls:
lua
press_ability(slot.ability1)it checks what you have set inside Misc and presses that. For ability 1 that's likely either 1 or Q.
Functions that use these values ​
Lua helper functions that press slot keys:
press_ability(slot). Press and release the configured key for that slot once (a quick tap). Use this for casting most abilities or activating instant items.hold_ability(slot, duration). Hold the key down fordurationseconds, then release. Use this for charged abilities like Abrams' charge where you want to commit then release.slot_to_key(slot). Returns the Windows virtual key code (VK code) you've configured for a slot. Bothpress_abilityandhold_abilitycall this internally to figure out which key to press. You'd only call it directly if you need the VK code for something else, like building a custom input sequence withinput.press_key()and a long sleep.item_slot_to_key(0-3). Converts a 0-3 item index to the underlying slot 4-7 key. Useful when you'd rather think in terms of "item 1, item 2, item 3, item 4" than the internal numbering (slots 0-3 are abilities, 4-7 are items).
Lua readiness and info checks:
player:is_ability_ready(slot_or_name):trueif the ability isn't on cooldown. Pass a slot number (0-3) or the ability's internal name.player:is_item_ready(slot_or_name). Same idea but for active items. Pass slot 4-7 or the item's internal name.player:get_ability(slot). Full ability info table, cooldown remaining, charges, level, modifier name, etc.player:get_active_items(). All the player's active items with cooldowns and metadata.keybinds.ability1_key()throughkeybinds.item4_key(). Read-only accessors that return the configured VK code for one specific slot. Equivalent toslot_to_key(slot.X)but in a more readable form when you only care about one slot.